Path of Exile 2
Path of Exile 2 is a next generation free-to-play Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Release date
Early access: December 6, 2024
To gain automatic early access you must have spent $480 USD or more in lifetime purchases in Path of Exile or one time payment of $30 USD.
Platforms
Official links
Prefixes for posts
Certain clients offer filters to make prefixes searchable. Photon (m.lemmy.zip) used for hyperlinks below.
- [Announcement] - official news from Grinding Gear Games.
- [Patch Notes] - patch notes from Grinding Gear Games.
- [Build] - build guides or build showcases
- [Tip] - informative tips & tricks
- [Video] - videos related to Path of Exile 2
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We’re beyond excited to finally tell you everything about Path of Exile 2 in Early Access! In this news post we’ve put together links to the announcements made during the livestream. We'll be updating this news post for your reference as the livestream progresses.
Check out some of the press coverage of the announcement below:
- https://www.dsogaming.com/videotrailer-news/path-of-exile-2-early-access-gameplay-trailer-cinematic-opening/
- https://hardcoregamer.com/path-of-exile-2-stuns-in-early-access-release/
- https://www.theouterhaven.net/2024/11/path-of-exile-2-qa-jonathan-rogers-talks-development-and-gameplay/
- https://www.vg247.com/path-of-exile-2-has-many-inspirations-from-elden-ring-to-civilization-5-according-to-game-director
- https://www.cgmagonline.com/articles/previews/path-of-exile-2-rich-arpg/
- https://www.rpgfan.com/2024/11/21/path-of-exile-2-hands-on-preview/
- https://www.shacknews.com/article/142285/path-of-exile-2-final-early-access-preview
- https://www.vg247.com/path-of-exile-2-preview
- https://www.pcgameshardware.de/Path-of-Exile-2-Spiel-72499/News/Early-Access-Preis-enthuellt-1459937/
- https://thenerdstash.com/path-of-exile-2-hands-on-preview-wraeclast-returns/
- https://www.mmorpg.com/previews/hands-on-preview-path-of-exile-2s-grim-fantasy-world-has-some-new-bells-and-whistles-2000133487
- https://www.omelete.com.br/games/path-of-exile-2-preview
- https://jovemnerd.com.br/noticias/games/path-of-exile-2-gameplay-e-beta-fechado-para-2024
- https://www.ign.com/videos/path-of-exile-2-mercenary-class-hands-on-endgame-first-look
- https://www.ign.com/videos/path-of-exile-2-official-opening-cinematic
- https://www.theouterhaven.net/2024/11/i-was-invited-to-los-angeles-to-play-path-of-exile-2-and-i-have-lots-to-talk-about/
- https://www.vg247.com/path-of-exile-2-has-many-inspirations-from-elden-ring-to-civilization-5-according-to-game-director
- https://butwhytho.net/2024/11/path-of-exile-vaal-aztec/
- https://www.tomshw.it/videogioco/path-of-exile-2-pare-davvero-incredibile-anteprima
- https://www.gamerslive.fr/en/here-s-everything-available-in-path-of-exile-2-early-access-at-launch-280403.html
- https://www.gamepro.de/artikel/path-of-exile-2-macht-respec-einfacher,3423251.html
- https://game.watch.impress.co.jp/docs/kikaku/1641503.html
- https://geek.reporteindigo.com/resena/Path-of-Exile-2---Previo-de-una-de-las-secuelas-mas-esperadas-20241121-0011.html
- https://psxbrasil.com.br/path-of-exile-2-jogamos-previa-endgame/
- https://pizzafria.ig.com.br/analises/path-of-exile-2-preview/
- https://as.com/meristation/mexico/path-of-exile-ii-primeras-impresiones-de-una-intimidante-aventura-r/
- https://criticalhits.com.br/preview/path-of-exile-2-e-assustador-e-incrivel-ao-mesmo-tempo-previa/
- https://www.4gamer.net/games/486/G048642/20241121068/
- https://www.gamestar.de/artikel/path-of-exile-2-endgame,3423256.html
- https://thenerdstash.com/path-of-exile-2-all-early-access-supporter-packs-what-they-offer/
- https://www.jeuxvideo.com/news/1945459/il-est-deja-plus-riche-que-diablo-4-on-a-vu-presque-tout-ce-que-path-of-exile-2-a-a-proposer-et-blizzard-a-du-souci-a-se-faire.htm
- https://android.com.pl/rozrywka/850628-path-of-exile-2-wrazenia-zmiany-czy-warto/
- https://mein-mmo.de/path-of-exile-2-charms/
- https://news.denfaminicogamer.jp/kikakuthetower/241122c
- https://gamewave.fr/path-of-exile-2/path-of-exile-2-se-devoile-davantage-avant-sa-sortie-classe-personnalisation-endgame/
- https://www.buffed.de/Path-of-Exile-2-Spiel-72499/News/Early-Access-Release-leveln-maximalstufe-Endgame-1460051/
- https://www.adrenaline.com.br/games/pc-games/previa-path-of-exile-2-continua-hardcore-mas-se-tornou-mais-facil-de-entender/
- https://www.gamerslive.fr/en/path-of-exile-2-will-have-a-robust-endgame-in-place-for-early-access-280398.html
- https://fullgames.com.br/path-of-exile-2-a-dificuldade-hardcore-encontra-uma-abordagem-mais-acessivel/
- https://www.famitsu.com/article/202411/25021
- https://www.technopat.net/sosyal/konu/path-of-exile-2-destekci-paketleri-oen-siparise-acildi.3523016/
- https://news.infoseek.co.jp/article/gamespark_147145/
- https://news.yahoo.co.jp/articles/3cf15d770fa36b1dfc27106c8b459cf5fb8711ad
- https://www.gamer.ne.jp/news/202411220004/
- https://www.gamingdeputy.com/fr/bande-annonce-de-gameplay-et-ouverture-cinematique-de-path-of-exile-2-en-acces-anticipe/
- https://www.gamingdeputy.com/jp/gaming-news/path-of-exile-2-%E6%97%A9%E6%9C%9F%E3%82%A2%E3%82%AF%E3%82%BB%E3%82%B9-%E3%82%B2%E3%83%BC%E3%83%A0%E3%83%97%E3%83%AC%E3%82%A4-%E3%83%88%E3%83%AC%E3%83%BC%E3%83%A9%E3%83%BC%E3%81%A8%E6%98%A0%E7%94%BB/
- https://massivelyop.com/2024/11/21/path-of-exile-2s-december-6-early-access-boasts-six-classes-three-acts-and-endgame/
Click here to download Press-kit
While the team is hard at work on the 0.2.0 content update, we've prepared some teasers for you to peruse while we wait for its release! We expect 0.2.0 to be released in approximately one month from this post. The most recent teasers will always be at the top.
Here are two new Unique items coming to Path of Exile 2 in the 0.2.0 update! Embrace your Gladiatorial fighting spirit by using The Bringer of Rain, allowing you to wield Two-Handed Weapons in one hand at the cost of your Body Armour, or show your devotion to the Gods of Wraeclast, old or new, by being buffed with random shrine effects from the Hammer of Faith Two-Handed Mace.
While the team are working hard on the 0.2.0 content update, which we expect to release in approximately one month, we'll be running a series of races in Path of Exile 2 starting from the 2nd of March PST that will be open to everyone. While the races are open, the purpose of them is to crown players that are willing to prove themselves against others. These races will be the first event in Path of Exile 2 that will introduce the new series of Demigod items as prizes.
In each of these events, players will compete to be the first to kill Doryani in Act 3 in a Standard Solo Self-Found fixed layout environment. While this is not a Hardcore Event, players will incur a penalty upon death where they will not be able to move until a one-minute period has lapsed.
We'll be posting the ladder links here so you'll be able to check who's leading in real-time during each race, or to check the best times after the race to see how you fare against the top.
In order to join, click the "Join" button for the race in the Character Select screen. You'll then be prompted to create a character. Once you've spawned in, you won't be able to move your character until the race starts.
These races will be open to PC and Console with a shared prize pool.
Event Times and Dates
- Race 1: March 2 11AM PST
- Race 2: March 9 12PM PDT
- Race 3: March 16 12PM PDT
We suggest that you join the races early, as each race will start at the same time for all players.
Prizes
The Demigod's Virtue Unique item will be up for grabs for the top placement of each class:
- Ranger
- Sorceress
- Witch
- Monk
- Warrior
- Mercenary
This means in each race, six Demigod's Virtues will be awarded. Future events will include other classes when they're added to Early Access.
As we do more race events in the future, we'll cycle through all the Demigod's items. They'll eventually represent an entire armour set including weaponry, so you might be able to collect the entire set if you're good enough!
Upon the conclusion of each race, a Remove-Only stash tab will be added in your core leagues where you can choose to remove the item from the tab to equip it, show it off, link it to others or keep it there as a trophy for the ages. Or you can trade it away if you don't care, your call!
If you want to use it as a cosmetic, you'll be able to convert it into a microtransaction using the /convertracereward command (once it has been implemented).
All future leagues will have this Remove-Only stash tab too, but they will only become available one month into the league.
Thanks to our friends at Alienware, a custom-decaled Alienware laptop will also be awarded to the fastest player in our final race which will be held on March 16th PDT.
Alienware m16 R2 Gaming Laptop
Intel Core Ultra 7 processor 155H (24MB cache, 16 cores, 1.40 to 4.80 GHz P-Core Turbo)
NVIDIA GeForce RTX 4070 8GB GDDR6
1 TB, M.2, PCIe NVMe, SSD
32GB, 2x16GB, DDR5, 5600 MT/s
Windows 11 Home, English
Rules
These races are free to participate in and anyone is welcome to join. Streaming your POV will not be mandatory for this event. There are no limitations to how many races you can join, which means you will be able to win multiple Demigod's Virtues if you're skilled enough!
Please note that the use of inappropriate character names (i.e. those that breach our Terms of Use) during your run will result in you being disqualified from participating in that event or future race events in the series. If you plan to stream your run, these rules will also apply to throw-away stream names for those that are streaming on alternate channels. Please also note that any character names that appear to be attempting to subtly skirt the rules or get around them while still being generally appropriate will count as a breach in this instance. If you want to play it safe, just use your regular stream/race names that people regularly know you by. If you're using an alt to obscure your strategy, that's okay but please keep the above rules in mind.
Grinding Gear Games staff will be excluded from winning prizes in these events. Any participants that have engaged in Alpha Testing that includes relevant content will also be excluded.
Where to Watch
Each of these races will be hosted live on twitch.tv/pathofexile with shoutcasting by ZiggyD and RaizQT. Co-streaming is welcome!
Good luck to everyone who is planning to participate! We can't wait to see how your strategies will unfold.
0.1.1d Hotfix
- Fixed 2 client crashes related to Stash Tab UI.
This hotfix has been deployed without restarting the realm, restart your client to receive the fix.
The Map Stash Tab is now available in Path of Exile 2! Check out the details below, or get yours here. They're currently on sale too!
Video: Path of Exile 2: Map Stash Tab
The Map Stash tab can hold up to 576 Waystones of each tier.
Each Waystone tier is divided into six sub-tabs. Each of these can be customised or listed for trade individually. When you have the Map Stash Tab open, a Waystone from your inventory will be automatically stashed into the correct tab by Ctrl + Clicking it from your inventory, or with the Stash button on controllers.
Enable the Waystone affinity in the tab options to ensure that Waystones are always sent to this stash tab, even if you have other stash tabs open.
If you own any Map Stash Tabs in Path of Exile 1, these will now be available to you in Path of Exile 2.
0.1.1d Patch Notes
- Enabled the Map Stash Tab. In Path of Exile 2 this has 6 sub-stashes for each tier of Waystone. Each sub-stash can hold 96 Waystones, totalling 576 Waystones that can be stored for each tier. You can change the name and colour for each sub-stash, and individually set each of them to public in order to list your items on the Trade website. You can check out a preview of this stash tab here!
- Made an adjustment to improve the performance on Xbox.
- Enabled the Havenwood Cloak cosmetic microtransaction for use in Path of Exile 2.
- Fixed a bug where Strength, Dexterity and Intelligence values on the Passive Skill Tree were visually displaying the wrong attribute value when using a controller.
- Fixed a bug where online item filters could sometimes fail to load when logging in on consoles.
- Fixed a bug affecting Xbox players where their settings could be lost when switching between playing on Path of Exile 1 and Path of Exile 2.
- Fixed an issue where 16:10 was not a supported aspect ratio when using a controller.
- Fixed an issue that could prevent Supporter Pack upgrade options displaying on console.
- Fixed an instance crash.
- Fixed a client crash.
0.1.1c Hotfix 1
- Fixed an Instance Crash.
- Meta Gems will no longer trigger in town areas.
We're now 10 weeks into Early Access, and what a wild ride it has been! This has been our largest launch ever and it certainly broke through our expectations, but we are well into Path of Exile 2's first launch now, so it's time to take a look at what we have done so far, what remains to solve, and what we are going to be doing next.
Since launch we've released 8 patches and 31 hotfixes, each containing various improvements, bug fixes, and of course incremental improvements to the sound, art, effects and environments.
The changes we have been making fall into a few categories:
Quality of Life Features
Since launch there have been many things that players have found annoying or time consuming, so we have been trying to address them one by one.
Two of the big ones are the ability to teleport around the map with checkpoints and overwrite items in sockets but there are a lot of smaller ones as well.
We have also been making QOL improving balance changes like reducing the cost of respeccing, making dodge roll get you stuck less often, and making reviving easier in multiplayer.
Improving the Core Experience of Mapping
The endgame is one of the hardest areas to test in an online game. It takes quite a lot of play to get to the point where you can form an opinion on what is good and what is bad, so having such a large number of players get to the endgame has been incredibly valuable.
To start with, we improved the rewards of endgame substantially by buffing drops from rare monsters and decreased the difficulty at the start of endgame.
We also had a lot of balance adjustments to make within individual maps. We did a full rebalance of all the content that can spawn in maps. Mostly more of everything.
One of the key realisations since launch was how important it is to have more variety in tower maps, so we made it a priority and patched in four more, as well as a better variation on the existing tower map we had.
And we realised that we had way undershot the number of bosses in endgame, so we increased that a lot too, and added a new tablet to allow for adding more of them.
We also added respawning to the endgame pinnacles, checkpoints for travelling in maps, improved strongboxes, and made it a lot easier to find citadels.
There is still a lot more to do to improve the endgame though!
Itemisation Improvements
Existing unique items got a lot of improvements. We buffed a very large number of them to make them much more exciting to find for low level characters. But we do have a need for a lot more build defining uniques going forward.
Fixing Bad Balance Outliers
One of the hardest things about game design is that it only takes a mistake in a single number to make a player have a terrible experience.
We made a ton of changes to monsters and bosses to fix one shots, improved telegraphing, buffed minimum item drops to name a few.
We also addressed a lot of difficulty problems in both the Trial of Chaos and the Trial of the Sekhemas.
On the player side of things, we did a big pass to improve the balance of many skills, but there is still a lot more to come.
We did attempt to address some of the more overpowered player skills, but backed off somewhat in order to prevent breaking peoples characters. We initially thought that there would be more tolerance for this kind of thing during Early Access, but we were incorrect! We will save changes like this for larger balance updates.
We are still nerfing things if they are totally egregious though.
Fixing Crashes and Performance Issues
Crashes have been a major area of focus for the development team since launch. We have fixed hundreds of different crashes, but there are still more to find.
On the server side of things, we have reduced the number of crashes significantly. They should be very rare now.
The client side of things has been a lot harder to deal with. For the most part, crashes in gameplay code have been addressed, but there are some much harder engine crashes that we have yet to find.
The worst of these is a full system freeze that has occurred since Windows 11's 24H2 update. We still don't know exactly what caused this problem, but we have deployed a workaround that seems to be preventing the freeze. We are working with Microsoft to find a better long term solution.
The remaining crashes are happening inside the GPU driver, known as "Device removed" errors. We have added a command line switch "--ex-crash-report" which adds extra logging to help us debug this issue at the cost of a small amount of performance. (Once you have crashed a couple of times with this option enabled, you can disable it again, we will have enough reports).
We are working with nVidia to try and come up with a fix for this issue. Switching to Vulkan seems to reduce the number of crashes significantly for some users, so we would suggest trying that if you are crashing often.
The Biggest Problems
So what are the biggest problems we see with Path of Exile 2 right now? Well, other than the crashes, these are the biggest issues we think we can't solve without a major update.
- Major balance issues with many player skills / builds, both too high and too low
- Not enough character build options including build defining uniques
- Endgame progression balance is off
- Not enough cool things to find in endgame
And so these are the things that we expect to improve in 0.2.0. In addition, we need to make sure that 0.2.0 has a draw card that will bring back as many players as possible to test the changes that we are making!
We don't have an exact timeline for 0.2.0, but our overall plan has been to release major content updates for Path of Exile 2 every few months. We will announce it as soon as we can!
0.1.1c Patch Notes
This patch adds respawn support for more endgame content and support for renaming characters through the website, as well as other improvements and bug fixes.
Improvements and Changes
- Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty. If the Breach Domain is completed but you die during the Xesht, We Who Are One boss fight, you will revive at the entrance to the boss arena. If you die before completing the Breach Domain, you will revive at the start of the domain. Repeated attempts of the domain will result in no experience from monsters.
- Added up to five respawn attempts for the Olroth, Origin of the Fall boss fight, based on the fight difficulty.
- Added up to five respawn attempts for the Crux of Nothingness area, based on the area difficulty. If you die before killing The King of the Mists, reviving will place you inside the boss arena and begin the fight again.
- Respawns can only be triggered by the person who put in the Expedition Logbook, Breachstone or An Audience with the King, and everyone in your party will be respawned at the same time.
- Added more checkpoints to several Map areas and improved the placement of some checkpoints.
- Added the "/ResetAtlas" chat command which can only be used to reset your Atlas when it's in a bricked state (no available maps).
- Added Minimap Icons for Strongboxes.
- Minimap Icons for League mechanics now remain visible regardless of how far away you travel from them, making it easier to return to them later.
- Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
- Vine Arrow plants no longer take damage from hits, and therefore no longer cause your on-hit effects and similar stats to take effect.
- Minions can now briefly squeeze through smaller gaps if they've failed to move for a short period.
- Channelled skills which scale their costs with attack/cast speed modifiers now explicitly describe this.
- Unused stats in the skill and character menu interfaces are no longer displayed.
- The Stun Threshold tooltip now provides more information on stun mechanics.
- Added customisable targeting behaviour settings when using a controller. These can be viewed and selected in the bind skills menu.
- Added Charms to the controller HUD.
- Added a setting to display advanced item information when inspecting items while using a controller.
- Added dedicated keybinds for confirming choices in various interfaces when using a controller, such as opening a Map in the Map Device, or starting a Trial at the Relic Altar.
- Increased font size of text in various locations when using a controller.
- Improved item navigation when using a controller.
- Improved targeting behaviour for ranged attacks when using a controller.
- Improved targeting behaviour for Offering skills when using a controller.
- Made further changes to reduce the aggressive targeting of Tempest Bell when using a controller.
- Reverted the change from the 0.1.1 patch that allowed you to pick up items and interact with some objects while performing other actions due to issues it introduced.
- You can now change the name of your Path of Exile 2 characters, or swap the names of two of your characters. You can access this through the My Account page on the website after the patch is deployed.
- Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Exile's Pilfering Ring, Exile's Pedometer Ring, Evertree Map Devices, Timekeeper's Map Devices, Peddler's Rain Hideout Decorations, Octoparasite Pets.
- Continued to incrementally improve the sound, art, effects and environments.
Bug Fixes
- Fixed a bug where you could lose access to the Map Device when migrating out of a Solo Self-found League.
- Fixed a bug where Zarokh, the Temporal could continue using his spinning lightning skill after death or while heavily stunned.
- Fixed a bug where Zarokh, the Temporal's spinning lightning beam skill was not able to hit victims hiding in the corners of the arena.
- Fixed a bug where players could remain immune to damage after the expiry of a stolen Proximal Tangibility monster modifier.
- Fixed a bug where on-death elemental explosions from Rare Monster minions would fail to render their telegraph if the corpse was destroyed on hit, such as by shattering the monster.
- Fixed a bug where the Twin Threats Atlas Passive Skill could sometimes duplicate monsters incorrectly, resulting in monsters that could not be damaged.
- Fixed a bug that would prevent kills with Damage over Time being assigned correctly to players, most notably any death to poison or bleeding while the monster still had Energy Shield at the time of death.
- Fixed a bug where it was possible to snapshot increases to the level of Elemental Skills using the Collapsing Horizon Unique Quaterstaff.
- Fixed a bug where parts of the Atlas could fail to render if they were far away from your most recent map.
- Fixed a bug where attempting to equip a weapon with a full inventory when using a controller could lose the previously equipped weapon.
- Fixed some wonky checkpoints in the Steaming Springs and Blooming Fields Map areas.
- Fixed a bug where The Trialmaster could use his time stop skill and vanish during his fight.
- Fixed a rare bug where certain quest items were not dropping for some players correctly.
- Fixed a bug where the Chimeral Inscribed Ultimatum quest item dropped by Xyclucian, the Chimera could disappear if you tried to pick it up while your inventory was full.
- Fixed a bug where Persistent Buffs would be removed upon reaching the maximum overflowed Life with the Couture of Crimson Unique Body Armour equipped.
- Fixed a bug which caused Direct Minions to cause summoned Ancestral Totems to stop using their skills until resummoned.
- Fixed a bug where Black Strider's web mortar impacts could not be blocked or avoided by dodge roll.
- Fixed a bug where Withering Presence's frequency and duration values would display as double their actual values in the skill information panel while the skill was active.
- Fixed a bug where the Crystalline Potential Gemling Legionnaire Ascendancy Passive Skill would cause un-equipped ammo to be set to 0 upon entering a new area.
- Fixed an issue in couch co-op where one player was able to interact with the Map Device but not open a Map due to them not being the party leader. In couch co-op, Map owners are now made to be the party leader.
- Fixed various couch co-op bugs where player 2 would open user interface elements of player 1, such as the Endgame Map.
- Fixed a bug in couch co-op where player 2 was not able to perform fast-travelling between checkpoints.
- Fixed an issue where you could not view the benefits from Quality on Gems when using a controller.
- Fixed a bug where the "you have died" screen could persist after being revived in the Arbiter of Ash Boss fight when using a controller.
- Fixed a bug where charges were not orbiting the Planetary Orb Character Effect microtransactions correctly.
- Fixed several client and instance crashes. This includes a potential fix for the crash affecting players on Windows 24H2.
0.1.1b Hotfix
- Fixed a common client crash.
You will need to restart your clients to receive this client fix.
Edit: There was a problem with the deploy of this on Steam, this should now be fixed by updating.
We're currently working on the 0.1.1c patch for Path of Exile 2 that will include some bug fixes and minor new features. We plan to deploy this patch by the end of this week. Full details will be included in the patch notes, but in the meantime here is some of the changes you can expect to be in it:
Features:
- Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty.
- Added up to five respawn attempts for the Olroth, Origin of the Fall boss fight, based on the fight difficulty.
- Added up to five respawn attempts for the Crux of Nothingness area, based on the area difficulty.
- Added Minimap Icons for Strongboxes.
- Minimap Icons for League mechanics now remain visible regardless of how far away you travel from them, making it easier to return to them later.
- Added more checkpoints to several Map areas and improved the placement of some checkpoints.
- Minions can now briefly squeeze through smaller gaps if they've failed to move for a short period.
Bug fixes:
- Potential fix for the crash affecting Win 24H2 players.
- Fixed a bug that would prevent kills with Damage over Time being assigned correctly to players, most notably any death to poison or bleeding while the monster still had Energy Shield at the time of death.
- Fixed a bug where parts of the Atlas could fail to render if they were far away from your most recent map.
- Added the "/ResetAtlas" chat command which can only be used to reset your Atlas when it's in a bricked state (no available maps).
- Fixed several client and instance crashes.
Gamepad:
- Increased font size of text in various locations when using a controller.
- Improved item navigation when using a controller.
For me, it’s got to be Ironride. It looks so perfect on the mercenary, I couldn’t stop myself from wearing it into maps, even though it was far outclassed by rares at that point. What’d you wear for too long?
0.1.1b Patch Notes
- Added a new client command line option which sends us additional debug information (API markers, NVIDIA Nsight Aftermath, and DRED) from DirectX 12 client crashes. If you're experiencing a large number of crashes and using DirectX 12, then temporarily enabling this will assist us in identifying the cause. This can be enabled by adding "--ex-crash-report" to your Path of Exile 2 command line arguments/launch options.
- Fixed a bug where on rare occasions Zarokh, the Temporal could kill all targets of the hourglass time trial skill without giving a chance to avoid it.
- Fixed a bug where Una was not playing the audio for her song selections.
- Fixed a client crash related to checkpoint UI.
- Fixed an instance crash.
This patch has been deployed without restarting the servers. You will need to restart your client to receive the client changes in this patch.
I'm getting random disconnects where i can't log in again today. Happened 3 times so far, and eventually it lets me login - I tried different gateways but they all seem to be having some issues. It cost me some good loot on the ground.
Also, when i log back in, it has rolled back some things - like I was in my hideout and identified some things, crafted for a bit, then sold and stashed what i needed to. After i disconnected and was able to log in about 20 minutes later, My stuff was back to un-identified and i still had the stuff i put away back in my inventory. I'm wondering if there isn't some database stability issues or work being done. Either way, I'm not doing anything super risky right now.
0.1.1 Hotfix 4
- Fixed a bug where trading was not calculating the amount of free space correctly when using the Titan Inventory Expansion.
I was in the next to last room in trial 3 at the Trial of Sekhemas and i had exactly 91 honour left (lol). I decided to switch my weapon set to my stronger/more offense set, since 91 honour would one shot me at the boss regardless, and when i switched i dropped to 0 honour, but could still move. I went to the shrine to restore 500 honor, and instead, it killed me. Mo idea if that's a bug or what, but i was not happy. I expected it to restore honour, but apparently if you do what i did, it just kills you instead.
0.1.1 Hotfix 3
- Fixed Jamanra, the Risen King's zombie skirt once more, as it was still spontaneously exploding on death.
- Fixed another bug where characters with specific quest states were incorrectly receiving "You do not have the required quest state" errors.
- Fixed a bug that could sometimes prevent you from leaving the boss arena in the Burial Bog Map.
- Fixed several instance crashes.
Edits:
Jan 20, 2025 2:51 AM (GMT): This hotfix was causing crashes and has now been rolled back.
Jan 20, 2025 4:00 AM (GMT): Hotfix now redeployed, without the crashes.
We'd like to take a moment to apologise for our slower-than-usual support response times. Due to the massive increase in tickets from Early Access, we've fallen behind our usual standard. Today we want to detail what went down and how we’ve been working to improve the situation.
In the lead up to the launch of Path of Exile 2’s Early Access we began to ramp up our Customer Support team. It quickly became evident that our efforts were not nearly enough and we have since doubled the size of the team, and we are still hiring more.
The Support Team is responsible for not only the emails and private messages, but also the in-game chat and forum moderation. All of these have been approximately 10 times busier than our previous busiest time.
Since the announcement on the 22nd of November the Support Team has received around 545,000 email requests and been able to reduce the remaining requests to approximately 75,000.
We really appreciate everyone's patience while the Support Team has been working hard to get through the requests we receive and can assure you that we are bolstering the Support Staff member numbers to ensure more timely responses in the future.
If you’re still waiting for a response, we urge you not to send another email as it will move you to the back of the queue. Be assured that our team will get to you as quickly as they can.
You deserve better customer service than we’ve been able to provide despite the best efforts from our team and for this we are sorry.
If you currently reside in New Zealand or Australia, are either a New Zealand Citizen, Resident or Australian Citizen and would like to apply for a position in the Support department, please send an email through to contact@grindinggear.com. Positions are only available for people who would like to work at our office in Henderson, New Zealand.
0.1.1 Hotfix 2
- Temporarily disabled some elemental explosions from Rare Monster minions due to them being invisible when destroying the corpse on kill, most commonly through methods like shatter.
0.1.1 Hotfix
- Fixed a bug where Shockwave Totem would sometimes fail to attack if surrounded by enemies or if there were no nearby enemies at all.
- Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
- Fixed a bug where characters with specific Act 3 quest states were receiving "You do not have the required quest state" errors.
- Fixed a bug where the Sulphuric Caverns Map was not spawning both bosses.
- Fixed an instance crash.
The fixes in this hotfix have been applied to new instances.
0.1.1 Patch Notes
This patch contains new endgame tower maps, checkpoints for map areas, respawn attemps for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.
Endgame Changes
- Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
- The Lost Towers Map area has also been revamped.
- To address the problem of only having one attempt at the Arbiter of Ash Boss fight, you will now have up to five respawn attempts at this fight. Respawns can only be triggered by the person who put in the keys, and everyone in your party will be respawned at the same time. Leaving the Map still forfeits your attempt so you'll still need to fight the boss with the build you walked into the Map with. Higher difficulties of the Boss will lower the number of respawn attempts you receive. We'll be looking to add respawn attempts to other Pinnacle content over time.
- The Arbiter of Ash can no longer be interrupted during his falling flame seed skill. His flaming gale skill can no longer be blocked.
- The Arbiter of Ash Boss is now invulnerable for longer during its emergence and now takes significantly reduced damage while emerging.
- The Arbiter of Ash is now way less likely to target minions when using his sword, which could prevent some of their skills being used.
- Added checkpoints to Map areas.
- Map areas now contain a minimum of 3 Rare Monsters.
- Citadels can now appear closer to the Ziggurat Refuge.
- Improved the visibility of Citadels on the Endgame Map.
- Maps now display their Biome when hovered in the Atlas UI.
- Added the new Overseer's Precursor Tablet, a currency item which can be placed in completed Towers to add Map Bosses to valid Maps in radius. These tablets drop from Map Bosses, and can roll exclusive modifiers that affect Map Bosses.
- Map areas have been adjusted to have more distinct specialities for the content they contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines. Generally speaking, the more difficult a Map is to clear, or the smaller it is, the more axes it will specialise in. Here's an overview of changes we've made to give Maps more discernibility:
- A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.
- A number of Maps now contain up to double the number of Monsters.
- A number of Maps now contain 50% more Magic Monsters.
- A number of Maps now contain 50% more Rare Monsters.
- A number of Maps now have a higher minimum number of Rare Monsters you will encounter.
- A number of Maps now have a lower minimum number of Rare Monsters you will encounter.
- A number of Maps now have 50% more chance to contain Essences.
- A number of Maps now have 50% more chance to contain Strongboxes.
- A number of Maps now have 50% more chance to contain Shrines.
- Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
- Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters.
- Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters.
- Improved the highlightability/clickability of Shrines.
- Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.
- Adjusted the chance for Maps to contain Bosses, you should be encountering a Boss roughly every 1 in 4 Maps.
- The chance for Map Bosses to drop a Waystone of the current tier or higher has been reduced to account for the increase in total number of Map Bosses.
- The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%).
- The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%).
- The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%).
- Reduced the number of monsters and small chests from Breaches by 15%.
- Increased the amount of Simulacrum Splinters found in Maps by 20%.
- Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
- Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now have a more appropriate gold value to vendors.
- Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input.
Skill Changes
- Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).
- Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
- The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves. Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit. Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt.
- The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill to below 100ms.
- Skills socketed in a Meta Gem's sockets can no longer gain energy.
- Clarified Vine Arrow's description to explicitly state that it hits enemies on landing.
- Removed the Aura tag from Pain Offering for consistency with other minion skills, as the skill does not directly create an Aura (the Aura is created by the summoned minion).
Monster Changes
- Monsters now have increased Toughness per Essence modifier affecting them.
- Added a small delay before monsters released from Essence Monoliths can use their skills.
- Forsaken Miners now throw less grenades, which have also had their damage reduced and their visuals improved.
- Rudja, the Dread Engineer's grenades now deal less damage in Cruel and Maps.
- Reduced how far away Faridun Plaguebringers can use their Detonate Dead skill from. The telegraphing for this skill has been improved.
- Reduced how far away Lost-men Zealots can use their Meteor skill from. The visuals of this skill have also been improved.
- The Lightning Storm skill used by Lost-men Zealots should now always strike at the telegraphed marker, as opposed to somewhere random.
- Filthy Crone no longer uses their Projectile Vomit skill point blank in front of you (because that's just rude), and now has a basic projectile attack.
- Reduced the leap distance of Vile Vulture's Leap skill. The visuals of this skill have also been improved.
- Reduced the axe throwing distance of Vaal Axemen.
- Reduced the area of effect for Filthy First-born's on-death explosion. The visibility of the area of effect has also been improved.
- The vomit skill used by Rotting Hulks and Bog Hulks now deal less damage, and can no longer be used point blank in front of you.
- Adjusted the damaging area of The Bloated Miller's slam skills to more closely match the visual effects.
- Adjusted the damaging area of Zalmarath, the Colossus' attacks to more closely match the visual effects.
- Adjusted the player targeting behaviour for Zalmarath, the Colossus. Their arms are no longer targetable.
- Adjusted the damaging area of Bahlak, the Sky Seer's Tornadoes to more closely match the visual effects. Tornadoes now push you slightly away when they appear, and now deal less damage when they first appear before ramping up.
- Reduced how often Prowling Shades can use their invisibility skill.
- Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealots.
- Vaal Zealots are now less likely to repeatedly use their Eye of Winter skill.
- Improved the visual effects of Fiery Zealots' Fire Storm skill.
- Adjusted the damaging area of the Executioner's attacks to more closely match the visual effects. The telegraphing for his Guillotine Slam has also been improved.
- Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage.
- Jamanra, the Risen King's zombie skirt no longer spontaneously explodes on death.
- Mighty Silverfist's Commando Roll skill now deals significantly less damage.
- Reduced how often Azak Stalkers use their Slam skill.
- Walking Goliaths no longer deal damage twice when they fall over. Their slam now deals more damage in the centre, and less around the edges.
- Reduced the distance of which Urnwalkers in the Trial of the Sekhemas are able to initiate their skill. We've also fixed an issue where they were not dealing damage correctly, meaning they now deal more damage.
- Slitherspitters no longer deal damage twice with their projectile attack. Their melee attack now deals Physical damage instead of Chaos.
- The density of monsters in Utzaal has been reduced. Monsters contained in the area are now more likely to be of a weaker variety.
- The density of monsters in Dreadnaught areas has been adjusted to result in less swarming encounters.
- Improved the telegraphing for Azak Shamans' Detonate Dead skill.
- Improved the telegraphing for the crystals left by Vaal Goliaths when they die.
- Chaos Pustules in Ritual encounters have had their visuals improved.
- The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved.
- Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.
- Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased.
- Volatile Plants are now much more noticeable both before and as they're about to explode.
- Elemental explosions caused by minion death or those periodically cast by a Rare Monster have had their visual effects improved. The delay before these explode has also been increased.
- The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visible radius.
- Energy Shield modifiers on Monsters now provide far more sensible levels of Energy Shield.
- The Shielding Monsters modifier has been reenabled in the Trial of Chaos.
General Changes and Improvements
- Enabled migrating from Solo-Self Found Leagues to their corresponding parent leagues (Standard or Hardcore). This can be done from the League Migrations button on the Character Selection screen.
- Strongboxes have been adjusted to spawn waves of enemies over a much shorter period of time.
- The Strongbox fog effect now fades away once all the waves of enemies have been spawned.
- Significantly increased the chance to encounter Research Strongboxes.
- Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.
- The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.
- Charms now play an effect on your character when they are automatically used.
- Socketables such as Runes can now be overwritten by placing another socketable item into the socket.
- Attempting to Salvage an item now highlights which items in your inventory can be salvaged and displays item sockets.
- Flasks with Quality are now able to be salvaged.
- Armour has been made more effective, by approximately 15%.
- More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
- Objects such as Delirium Shards can no longer be pushed by other Monsters.
- Increased the chance for Omens to appear as Ritual Rewards.
- Reduced the chance for items to roll some of the less-desirable item modifiers.
- Distilled Emotions required to instill a Passive Skill onto an Amulet are now only displayed on the Passive Skill Tree after you have picked up your first Distilled Emotion.
- Added an exit portal to the Trialmaster arena.
- Removed the level requirement to access Expedition Vendors.
- Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.
- Reduced visual clutter in many Map areas to improve the visibility of skills and effects.
- Added a tutorial for activating your first persistent buff skill gem.
- Improved and fixed inconsistencies for walkability throughout areas in the campaign as well as maps.
- Improved the loading time of the World Map.
- Reduced the initial player revive time to 2.5 seconds (previously 3 seconds).
- Reduced the player revive time penalty to 1.5 seconds per death (previously 2 seconds).
- Alva now has an option to gamble for items when placed in your Hideout.
- Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
- The Quest Tracker now shows which quests are applicable for the area you're currently in.
- Uncut Gems now show their level on the item label.
- Charms now display their number of charges and when they're active.
- Updated the world Map icons for when you have completed quests, encounters and found items to make it more clear they have been completed.
- Added propogating Weapon Effect options to the Cosmetic Panel UI.
- The Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have received 2D art.
- The Hand of Wisdom and Action Unique has received 3D art.
- Added flavour text for the Edyrn's Tusks and Splinterheart Uniques.
- After activating an Omen of Whittling, hovering over an item before applying a Chaos Orb to it will now display which modifier will be rerolled.
- Improved performance of the Xyclucian, the Chimera boss fight.
- Improved performance of the lava in The Molten Vault.
- Reduced screen clutter and improved performance of the effect that plays when killing rare monster objectives in endgame maps.
- Improved performance of areas with very bright lights that cast many shadows (notably the Temple of Kopec and The Ziggurat Refuge).
- Improved the performance of The Ziggurat Encampment in order to reduce the occurence of unloaded textures.
- Burning Ground can no longer spawn underneath interactables, such as levers.
- Monsters can no longer spawn near the close to the entrance of a map. This often caused the player to be immediately be attacked upon moving.
- Added keyword for Honour Resistance.
- Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.
- You can now pick up items and interact with some objects while performing other actions.
- The "Attack in place stops movement" option no longer prevents walking on skills that can be used while moving while using WASD movement.
- Continued to incrementally improve the sound, art, effects and environments.
Unique Item Changes
- The Alkem Eira Unique Shield now provides +50-70 to maximum Mana (previously +15-30). Existing versions of this item can be updated using a Divine Orb.
- The Arvil's Wheel Unique Shield no longer has 40-60% increased Block chance. It now provides +40-60 to maximum Life and +40-60 to maximum Mana.
- The Ashrend Unique Body Armour now provides 30-40% to Fire Resistance (previously 20-30%) and 10-20 to Strength.
- The Asphyxia's Wrath Unique Quiver now adds 3-4 to 5-8 Cold Damage to Attacks.
- The Atsak's Sight Unique Helmet now provides 30-40% increased Critical Hit chance (previously 20-40%), and 100-150% increased Evasion and Energy Shield.
- The Atziri's Acuity Unique Gloves now provides 30-50% increased Critical Hit chance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
- The Barrow Dweller Unique Body Armour now provides "Damage of Enemies Hitting you is Unlucky while you are on Low Life".
- The Belly of the Beast Unique Body Armour now has 25-30 to 35-40 Physical Thorns Damage.
- The Birth of Fury Unique Boots now provide 20% increased Movement Speed (previously 15%), and 20-30% to Fire Resistance (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.
- The Black Doubt Unique Body Armour now provides 10-20% to Cold Resistance.
- The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Elemental Resistances.
- The Blackgleam Unique Quiver now adds 3-5 to 6-9 Fire Damage to Attacks.
- The Blackheart Unique Ring now adds 4-6 to 8-10 Chaos Damage to Attacks (previously 2-3 to 4-5). Existing versions of this item can be updated using a Divine Orb.
- The Blood Thorn Unique Quarterstaff now adds 8-12 to 16-18 Physical Damage (previously 3-5 to 9-11). Existing versions of this item can be updated using a Divine Orb.
- The Blueflame Bracers Unique Gloves now provide +20 to maximum Energy Shield.
- The Bones of Ullr Unique Boots now provide +20-40 to Maximum Life and maximum Mana (both previously +25). Existing versions of this item can be updated using a Divine Orb.
- The Brain Rattler Unique Mace now adds 18-22 to 24-28 Physical Damage (previously 10-12 to 18-22), and adds 1 to 50-55 Lightning Damage (previously 1 to 36-42). Existing versions of this item can be updated using a Divine Orb.
- The Bramblejack Unique Body Armour now provides +60-100 to maximum Life (previously +50-80), Cannot Evade and Regenerate 5% of Life per second while Surrounded
- The Brass Dome Unique Body Armour now has 400-500% increased Armour (previously 300-400%) and -5 to -1 to all Maximum Elemental Resistances (previously -5%). Existing versions of this Unique can be updated using a Divine Orb.
- The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage.
- The Briskwrap Unique Body Armour now has 60-100% increased Evasion.
- The Bristleboar Unique Body Armour now has 50% reduced Evasion Rating (previously 40-80% increased), and now causes you to gain 5 Rage when Hit by an Enemy (previously 3). It also now provides 3-5 Life Regeneration per Second.
- The Bronzebeard Unique Helmet now provides +100 to maximum Life (previously +40-60). Existing versions of this item can be updated using a Divine Orb.
- The Brynabas Unique Belt now provides 30-40% increased Lightning Resistance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
- The Brynhand's Mark Unique Mace now has 10-14 to 16-20 added Physical Damage (previously 3-4 to 6-8), +10-20 to Strength (previously +5-10), and now has 20% reduced Attack Speed.
- The Burrower Unique Ring now has -10% to Cold Resistance (previously -15 to -10%), and 30-50% increased Mana Regeneration Rate (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
- The Candlemaker Unique Gloves now provides 20-40% to Fire Resistance (previously 15-30%), and -10 to -20% to Cold Resistance (previously -15 to -30%). It also now provides 20-40% increased Fire Damage and 10-20% reduced Cold Damage.
- The Carrion Call Unique Focus now causes Minions to have 20-30% increased Damage.
- The Chober Chaber Unique Mace no longer has 80-120% increased Physical Damage or +5% Critical Hit Chance, it instead adds 58-65 to 102-110 Physical Damage and +50 to Spirit.
- The Corona of the Red Sun Unique Helmet now provides 20-25% to Fire Resistance.
- The Crown of the Pale King Unique Helmet now provides 10-15 to 20-25 Physical Thorns damage.
- The Dancing Mirage Unique Body Armour now has 150-200% increased Evasion and Energy Shield (previously 60-100%). Existing versions of this item can be updated with a Divine Orb.
- The Dark Defiler Unique Sceptre now has "Gain 5% of Damage as Chaos Damage per Undead Minion" (previously 3%). Existing versions of this item can be updated using a Divine Orb.
- The Deathblow Unique Gloves now provide 5-10% increased Attack Speed.
- The Defiance of Destiny Unique Amulet now causes you to recover 10% of Missing Life before being Hit by an Enemy (previously 5%). Existing versions of this item can be updated using a Divine Orb.
- The Deidbell Unique Helmet now provides +10-20 to Strength.
- The Devouring Diadem Unique Helmet now provides +40-60 to maximum Life.
- The Dionadair Unique Shield now provides 20% reduced Stun Threshold (previously 30%), and now provides 3-5 Life Regeneration per Second.
- The Doedre's Tenure Unique Gloves now provide 20-30 to maximum Energy Shield.
- The Doomgate Unique Shield now provides 13-17% to Chaos Resistance.
- The Edyrn's Tusks Unique Body Armour now has 50% chance to inflict Bleeding on Hit (previously 10%).
- The Elevore Unique Helmet now provides +20-30 to Dexterity (previously 10-20), and now provides +1 Charm slot.
- The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20), +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to maximum Energy Shield and maximum Mana (both previously +0-10). It now provides 0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previously 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to Accuracy Rating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all previously +0-5). In addition to the above, it also now provides 0-30% increased Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items found (previously 0-10%). Existing versions of this item can be updated using a Divine Orb.
- The Eternal Spark Unique Focus now provides 40% increased Mana Regeneration Rate while stationary (previously 50%), and now also provides 40% increased Mana Regeneration Rate.
- The Ezomyte Peak Unique Helmet now provides +50-80 to maximum Life (previously 30-50), and also now provides 3-6 Life Regeneration per Second.
- The Feathered Fortress Unique Shield now provides 20-30% to Fire Resistance and Cold Resistance (both previously 10-20%), and +20-30 to Strength and Dexterity (both previously +10-20). Existing versions of this item can be updated using a Divine Orb.
- The Forbidden Gaze Unique Helmet now provides 30-50% to Cold Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
- The Frostbreath Unique Mace now has 8-12 to 16-20 added Physical Damage and Cold Damage (both previously 4-6 to 8-12). It now also provides +5% to Critical Hit Chance.
- The Gamblesprint Unique Boots now provide 15-25% to Lightning Resistance (previously 5-15%), and now provide 10-15% increased Item Rarity.
- The Gravebind Unique Gloves now provides 10-15% to Cold Resistance.
- The Grip of Winter Unique Gloves now provides 20-30% to Cold Resistance.
- The Gloomform Unique Body Armour now provides 10-20% to Fire Resistance.
- The Hoghunt Unique Mace no longer has 100-150% increased Physical Damage. Instead, it now adds 16-20 to 23-27 Physical Damage.
- The Hollow Mask Unique Helmet now provides 13% to Chaos Resistance.
- The Horns of Bynden Unique Helmet now provides +20 to Armour.
- The Hrimnor's Hymn Unique Mace now has 80-120% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.
- The Husk of Dreams Unique Body Armour now provides 17-23% to Chaos Resistance (previously 13-17%), and 20-30% increased Flask Charges used (previously 25-50%). Existing versions of this item can be updated with a Divine Orb.
- The Immortan Unique Body Armour has been renamed to The Road Warrior. It no longer provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance and Lightning Resistance (both previously 15-25%). It also now provides 10-15 Life Regenerated per Second, and +10-15 to all Attributes.
- The Infernoclasp Unique Belt now provides 30-50% to Fire Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
- The Infinite Pursuit Unique Boots now provide 25% increased Movement Speed while affected by an Ailment (previously 20%). Existing versions of this item can be updated using a Divine Orb.
- The Innsmouth Unique Helmet now provides +20-30 to Evasion Rating.
- The Irongrasp Unique Body Armour now provides +20-30 to Strength.
- The Ironride Unique Helmet now provides +30-50 to maximum Life.
- The Jarngreipr Unique Gloves now have 50% increased Armour and Evasion.
- The Keelhaul Unique Belt now has Life Flasks gain 0.25 charges per Second and Mana Flasks gain 0.25 charges per Second (both previously 0-0.25 charges per Second). Existing versions of this item can be updated using a Divine Orb.
- The Killjoy Unique Gloves now provides 20-30% increased Critical Damage.
- The Knight-errant Unique Boots now provides +30-50 to Elemental Ailment Threshold.
- The Leer Cast Unique Helmet now provides +10-20 to Dexterity.
- The Legionstride Unique Boots now provides +50-70 to Armour instead of 50-80% increased Armour. They also now provide +50-70 to Stun Threshold (previously +30-50).
- The Lochtonial Caress Unique Gloves now provides +15-25 to Armour.
- The Luminous Pace Unique Boots now provides +20-30 to maximum Energy Shield.
- The Lycosidae Unique Shield now has "Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage" (previously 100). Existing versions of this item can be updated using a Divine Orb.
- The Mask of the Sanguimancer now provides +20-25 to Evasion Rating, and +10-15 to maximum Energy Shield.
- The Matsya Unique Quarterstaff now has 6-9 to 10-15 added Cold Damage, and 1 to 19-29 Lightning Damage.
- The Mist Whisper Unique Crossbow now has 8-10 to 13-15 added Cold Damage (previously 4-6 to 9-12), and now provides 30% increased Chill Duration on Enemies.
- The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.
- The Necromantle Unique Body Armour now causes Minions to have 17-23% Chaos Resistance.
- The Northpaw Unique Gloves now adds 3-5 to 8-10 Physical Damage to Attacks (previously 2-3 to 5-6), and also now has +15-25 to Evasion Rating.
- The Original Sin Unique Ring no longer has "Chaos Resistance is Zero", and instead now provides 17-23% to Chaos Resistance.
- The Painter's Servant Unique Gloves no longer provides 5-10% to Fire, Cold or Lightning Resistance. They instead now provide 5-10% Elemental Damage gained as Fire Damage, 5-10% Elemental Damage gained as Cold Damage, and 5-10% Elemental Damage gained as Lightning Damage.
- The Pariah's Embrace Unique Body Armour now provides +10-15 to all Attributes.
- The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (previously 5-10%). Existing versions of this item can be updated using a Divine Orb.
- The Powertread Unique Boots now provides +12% to Critical Damage Bonus per Power Charge (previously +8%)
- The Prayers for Rain Unique Body Armour now provides 10-20% to Lightning Resistance.
- The Quatl's Molt Unique Body Armour now provides +60-80 to maximum Life (previously +30-50), and also now provides 60-80% increased Evasion Rating.
- The Quecholi Unique Mace now has 100-150% increased Physical Damage (previously 80-120%).
- The Seeing Stars Unique Mace now adds 12-16 to 22-25 Cold Damage (previously 9-12 to 18-22), and now adds 1 to 40-45 Lightning Damage (previously 1 to 30-35). Existing versions of this item can be updated using a Divine Orb.
- The Sentry Unique Quarterstaff now has 25-32 to 40-50 added Fire Damage (previously 8-2 to 16-20). It now has no Physical Damage, and adds +30-50 to Accuracy Rating.
- The Sierran Inheritance Unique Body Armour now provides 30-40% to Lightning Resistance (previously 15-25%), and now has -15% to Cold Resistance.
- The Smiling Knight Unique Helmet now provides 150-200% increased Armour and Evasion (previously 30-50%). Existing versions of this item can be updated using a Divine Orb.
- The Snakebite Unique Gloves now provides 20-30% chance to Poison on Hit (previously 20%), and also now provides 6-10 Life Regenerated per Second.
- The Splinterheart Unique Bow now has 120-160% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.
- The Tetzlapokal's Desire Unique Body Armour now provides +20-30 to Intelligence.
- The Thunderstep Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and 30-50% to Lightning Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
- The Titanrot Cataphract Unique Body Armour now provides 400-500% increased Armour (previously 200-300%), and 15-30% increased Strength (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.
- The Trampletoe Unique Boots now provide 15% increased Movement Speed (previously 10%). Existing versions of this item can be updated using a Divine Orb.
- The Treefingers Unique Gloves now adds 6-10 to 12-16 Physical Damage to Attacks (previously 3-5 to 6-8), it also now provides 20-30% increased Stun Buildup and 5% reduced Attack Speed.
- The Trenchtimbre Unique Mace now adds 13-15 to 22-25 Physical Damage (previously 10-12 to 18-22). Existing versions of this item can be updated using a Divine Orb.
- The Trephina Unique Mace now adds 12-25 to 22-25 Physical Damage (previously 7-10 to 12-18). Existing versions of this item can be updated using a Divine Orb.
- The Ungil's Harmony Unique Amulet now provides 100-200% increased Critical Hit Chance (previously 100%). Existing versions of this item can be updated using a Divine Orb.
- The Visage of Ayah Unique Helmet now provides 10-20% to Lightning Resistance.
- The Voll's Protector Unique Body Armour now provides 13-17% to Chaos Resistance.
- The Wake of Destruction Unique Boots now provide 10% increased Movement Speed.
- The Wandering Reliquary Unique Body Armour now has +60-80 to Stun Threshold.
- The Windscream Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and also now causes Curse Skills to have 10-20% increased Cast Speed.
- The Wings of Caelyn Unique Helmet now provides +20 to Armour.
- The Wondertrap Unique Boots now provides 10-20% increased Movement Speed (previously 5-15%), +10-20 to Strength, Dexterity and Intelligence (all previously +5-15), and also now provides +30-50 to maximum Energy Shield.
- The Wylund's Stake Unique Mace now has 4-6 to 8-10 added Physical Damage and Fire Damage (both previously 2-3 to 4-5). It now also provides 20-30% to Fire Resistance, and +10-20 to Strength.
Bug Fixes
- Fixed four client crashes.
- Fixed four instance crashes.
- Fixed a bug where Mana Flare, Elemental Discharge, and the version of Ember Fusillade triggered by Dusk Vigil were not considered triggered skills (and therefore could be supported by some supports they don't apply to triggered skills)
- Fixed a bug where some objects, such as Vine Arrow plants, were incorrectly counted as targets when dealing splash damage through the implicit modifier on the Cultist Greathammer base type.
- Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.
- Fixed a bug where Herald of Ice was still exploding shattered enemies when the gem was set to be used with your currently inactive weapon set.
- Fixed a bug where Concoction Skills were considered Bow Skills and as a result could be affected by "increased damage with Bow Skills" modifiers on Quivers.
- Fixed a snapshotting issue with Energy Shield when using the Mask of the Stitched Demon Unique as an Infernalist.
- Fixed a bug where Minion Pact Support was able to drain the Life of Lingering Illusions.
- Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5 Rings could not roll maximum Life.
- Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.
- Fixed an issue where the checkpoint for the Temple of Kopec Boss fight could sometimes take you to the first checkpoint in the area.
- Fixed a bug preventing the quality bonuses on Shockburst Rounds and Hailstorm Rounds from applying.
- Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection".
- Fixed a client crash that could occur with Power Siphon while holding a Shield.
- Fixed a client crash that could occur in couch co-op when interacting with the Unique Stash Tab.
- Fixed a client crash that could occur in couch co-op when interacting with the Corruption Altar.
- Fixed a bug where Vine Arrow was not slowing enemies.
- Fixed a bug that caused Sekhema Asala to fail to shield you during Jamanra, the Abomination's storm skill.
- Fixed a bug where terrain generation for the client can get out of sync with the server for Trial of the Sekhemas.
- Fixed a bug where the influence range of Lost Towers could fail to display when interacting with the map device in your Hideout.
- Fixed a bug where Crossbows could fail to reload if the player did not have enough mana available.
- Fixed a bug where Spark could fail to cast while standing on the edge of walkable terrain.
- Fixed a bug where Temporal Chains' debuff icon was not displaying the correct description when hovered over.
- Fixed a bug where the unique item "Fireflower" could fail to cause Fire Damage to the player when an enemy was ignited.
- Fixed a bug where Ghost Dance would remain active when the player no longer met the spirit requirements.
- Fixed a bug where "The Way Forward' Atlas Passive would cause The Arbiter of Ash to drop Tier 16 Waystones instead of Tier 15.
- Fixed a bug where some unique bows did not play audio when firing arrows.
- Fixed a bug where engraving a support gem did not play audio.
- Fixed a bug where quest items would not drop again from their respective objective if the player dropped them on the ground in an area where the difficulty was different to where it was obtained. Characters in a broken state should now be able to re-obtain the quest objective.
- Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
- Fixed a bug where using a flask could cause the player to lose life if item stat requirements weren't met in both weapon sets.
- Fixed a bug where friends would show as offline when they changed character.
- Fixed a bug where the Intro Cinematic did not play on the PC Platform.
- Fixed a bug where incomplete unique items could be obtained.
- Fixed some wonky interactions with the additional inventory slots from the Titan's Colossal Capacity Ascendancy Passive Skill.
- Fixed a bug where The Hooded One would not identify items stored in additional inventory slots granted by the Colossal Capacity Titan Ascendancy Passive Skill.
- Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with the cursor over a Map node.
- Fixed a visual bug where walking away from a corpse and back to it could visually display a new remnant with Grim Feast.
- Fixed a bug in the Riverside Map where the boss arena forcefield could appear before entering the boss fight.
- Fixed a bug where the Energy Shield UI could visually appear as having Energy Shield when the player had none.
- Fixed a bug where enemies could cast detonate dead on players minions when the player was using the Sacrifice Gem.
- Fixed problems in the Savanna, Abyss, and Seepage Maps where sections of the areas could be unaccessible
- Fixed a bug where the unique item "Corpsewade" did not work when the player was using the King of the Faridun Body Armour Microtransaction.
- Fixed a bug with the Hateforge Unique where negative values of the "to Maximum Rage" Modifier caused the Modifier to not show.
- Fixed a bug where Blink allowed travel to the past in the Ziggurat Encampment without traversing through the Time Portal.
- Fixed a bug within the Instilling UI that displayed a Tainted Oil slot, which doesn't exist.
- Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Mana.
- Fixed a bug where Crossbow Skills could fail to reload when spamming the ability when using a controller.
- Fixed a bug when stashing a Skill Gem with attached Support Gems would cause the Support Gems to become invisible. These now unpack into the relevant tab.
- Fixed the alignment of Mirror of Kalandra within the Currency Stash Tab.
- Fixed a bug in the Vaal Factory map where some humanoid monsters would remain inactive.
- Fixed a bug where the "Elemental Storm" Gem had the Physical Tag.
- Fixed a bug where Gas Clouds could spawn in unwalkable terrain.
- Fixed a bug where minion objects could stretch into unwalkable terrain.
- Fixed a bug where the Burial Bog Map could generate with a broken loop.
- Fixed a bug where the World Map always opened displaying an above ground area, even when the player was in an underground area.
- Fixed a bug where strongboxes could fail to generate any monsters.
- Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.
- Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.
- Fixed a bug where Soul Cores of Atmohua, Zantipi, or Cholotl could not be used for the 3:1 recipe.
- Fixed a bug with the Relic Modifier giving a chance to gain another key was incorrectly always applying.
- Skip tutorials no longer prevents you from leaving town without engraving a gem.
- Removed the redundant block chance description on Saffel's Frame Unique Item.
- Fixed a bug which could cause the landmark room chest in The Mausoleum of the Praetor from being opened.
- Fixed a bug where "Elemental Storm" was missing the triggered tag.
- Fixed a bug which allowed Glacial Cascade's hits to freeze enemies.
- Fixed a bug in the Trail of the Sekhamas where some traps' audio failed to play.
- Fixed a bug where "Unbound Avatar" could gain stacks from inanimate objects.
- Fixed a bug in the Temple of Chaos where leap slamming into an arena could cause the encounter to not complete.
- Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers.
- Fixed a bug where the Act 1 to Act 2 transition cinematic sometimes played when entering The Ardura Caravan rather than when travelling from Act 1.
- Fixed a bug where some loot in The Temple of Chaos could get stuck in blocking.
- Fixed a bug where a favored map slot UI notification would appear when corrupting a Tier 15 Waystone into a Tier 16.
- Fixed a bug which could prevent the player from returning to the Vastiri Outskirts if they travelled there by warping to a party member, then warping to a different party member in Act 1.
- Fixed a bug where Supercritical support's 2D art was not displaying in some cases.
- Fixed a bug where expedition chests in maps were not displaying their rarity.
Controller Improvements
- While using currency, inventory navigation using RS will ignore items the currently selected currency could not be used on.
- Added a bindable action to show/hide item and object labels.
- While on the world map screen, you can now press B/circle to leave the underground.
- Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill.
- The cosmetics tab of the navigation menu has been moved to the end, so that you no longer have to navigate through it to reach the quest or atlas tabs.
- Improved auto-targeting logic for very large bosses such as Tor Gul
- The game now pauses by default if a controller becomes disconnected, with an option in the Game tab to instead disconnect.
- Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell).
- Pressing X/square while holding a stack of items now deposits a single item from the stack in the currently selected space.
- Hovering a support gem over a filled socket will now show the support gem currently in that socket.
- Trying to socket invalid gems using a controller now gives appropriate error messages.
- Switching to controller input on a character that was created with keyboard and mouse input no longer results in the character having no actions bound.
- Fixed a bug that prevented rerolling expedition vendors while using a controller. There is now also a dedicated button (Y/triangle) to reroll the vendor.
- Fixed a bug where the Gemling's Gem Studded notable passive was not accounted for when socketing support gems using a controller.
- Fixed a bug where the Lost Tower interface had inconsistent controls when using a controller.
- Fixed a bug that sometimes prevented navigation in the hideout stash while using a controller.
- Fixed a bug that prevented player 2 from using the Salvage Bench in couch co-op.
- Fixed a bug that prevented player 2 from equipping cosmetics in couch co-op.
- Fixed a bug that caused some types of specialised stash tab to fail to display when accessed by both players at the same time in couch co-op.
- Fixed a bug preventing the toggling of advanced descriptions while investigating an item.
- Fixed a bug preventing moving a socketed support gem into a different socket when you are close to your support gem limit.
- Fixed a bug where the "Enable Held Targeting" option did not function for crossbow ammunition skills.
- Fixed a bug where certain skills would not be performed if used while holding down a different skill's input.
Console Improvements
- Item filters can now be used on consoles by subscribing to a filter on the Path of Exile website.
- A link to set up an item filter is now provided in the filter section of the settings menu, under the Game tab.
- Fixed a bug where cutscenes and informational videos had incorrect colour grading on XBox series consoles with HDR enabled.
Localisation Fixes
- Fixed a number of cases of outdated translations
- Fixed characters with accents not displaying correctly in some languages.
- Fixed a number of cases where translated text could overlap itself or the borders of its field.
- Fixed a bug where Thai text did not display correctly on consoles.
- Fixed a bug where modifier tiers would not be displayed correctly when the game language was set to Traditional Chinese.
- Fixed a number of cases of keywords not displaying correctly in languages other than English.
Microtransactions
- Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Siren Wings, Siren Cloak, Siren Weapon, Siren Weapon Effect, Siren Character Effect, Siren Footprints Effect, Siren Portal Effect, Deepwater Wings, Deepwater Back Attachment, Deepwater Weapon, Deepwater Weapon Effect, Deepwater Character Effect, Deepwater Footprints Effect, Deepwater Portal Effect, Atlantis Cloak, Atlantis Wings, Atlantis Portal Effect, Atlantis Footprints Effect, Onyx Oblivion Wings, Onyx Oblivion Weapon, Oblivion Weapon, Direblade Wings, Direblade Weapon, Verdant Weapon, Sulphurous Gargoyle Wings, Alabaster Gargoyle Wings, Stygian Gargoyle Wings, Pitch-black Gargoyle Wings, Illusionist Character Effect, Brimstone Character Effect, Harmony Wings, Harmony Cloak, Harmony Weapon Effect, Harmony Footprints Effect, Harmony Portal Effect, Heritage Wings, Heritage Cloak, Heritage Weapon Effect, Heritage Weapon, Heritage Portal Effect, Divergence Wings, Divergence Cloak, Divergence Weapon, Divergence Weapon Effect, Divergence Footprints Effect, Divergence Character Effect, Divergence Portal Effect, Vulcan Cloak, Vulcan Shield, Vulcan Weapon Effect, Harmonious Weapon, Harmonious Weapon Effect, Electroswarm Character Effect, Project Electroswarm Character Effect, Siren Electroswarm Character Effect, Void Emperor Electroswarm Character Effect, Kalguuran Cloak, Penance Back Attachment, Crucible Armour Set, Cane Toad King Portal Effect, Albino Toad King Portal Effect, River Toad King Portal Effect, Sacred Wisps Portal Effect.
- The Hands of Xesht Back Attachment now has a smaller variant that can be selected from the cosmetics menu.
Tomorrow we’re planning to release patch 0.1.1 for Path of Exile 2, pending any last minute hurdles. This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.
Please note that these are still subject to change prior to the patch’s deployment.
Earlier this week, Game Directors Jonathan and Mark joined the Tavern Talk podcast hosted by Darthmicrotransaction and GhazzyTV to discuss the details of Patch 0.1.1. If you missed it, you can check out the full VOD from GhazzyTV's YouTube channel below.
Video: The New PoE 2 Patch EXPLAINED! - Podcast ft. Jonathan & Mark /w @dmdiablo4
A compromised Steam account has led to a Path Of Exile 2 hacker accessing several player's inventories.
Related to https://lemm.ee/post/52523029 (it has soft paywall)